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| Fallout 4 modding capabilities and possibilities. | Fallout 4 modding capabilities and possibilities. | |
| Author | Message |
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SuperDemonBoy15
Posts : 389 Join date : 2014-07-25 Age : 24 Location : Lansing, MI
Character sheet Name: Crowder Faction: FOJ Level: 7812
| Subject: Fallout 4 modding capabilities and possibilities. Sat Sep 05, 2015 6:37 am | |
| Hello and welcome all GUNetwork members and I just wanted to share a thought that keeps crossing my mind, What capabilities will modders have with Fallout 4, and what possibilities could we see? If anyone has any clues on what kind of new mods that modders weren't able to make due to some limitations with the FNV GECK foe ex. FO3 GECK doesn't have the DT bar in the armors like FNV did. It's a hard thing to explain and I hope someone can understand or even re-word my sentence better. And yes I do know that modding capabilities won't come out until 2016, but I'm probably going to be messing with my .ini _________________
Try out my other Realism overhaul for New Vegas!
FNV-PROJECT REALISM |
| | | Gyrard
Posts : 143 Join date : 2015-05-15 Age : 29 Location : California
| Subject: Re: Fallout 4 modding capabilities and possibilities. Sat Sep 05, 2015 7:08 am | |
| I'd love to see mech combat mods. Due to power armor acting more like a vehicle than a suit of armor, programming wouldn't be nearly as difficult as it is in Fallout 3 or New Vegas. We would also have far greater customization for weapons, since we were confined to only three mods in New Vegas. The huge array of different options for housebuilding would also make custom maps/building mods that much more varied and interesting. _________________ "They asked me how well I understood theoretical physics. I said I had a theoretical degree in physics. They said welcome aboard."
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| | | SuperDemonBoy15
Posts : 389 Join date : 2014-07-25 Age : 24 Location : Lansing, MI
Character sheet Name: Crowder Faction: FOJ Level: 7812
| Subject: Re: Fallout 4 modding capabilities and possibilities. Sat Sep 05, 2015 8:49 am | |
| - Gyrard wrote:
- I'd love to see mech combat mods. Due to power armor acting more like a vehicle than a suit of armor, programming wouldn't be nearly as difficult as it is in Fallout 3 or New Vegas. We would also have far greater customization for weapons, since we were confined to only three mods in New Vegas. The huge array of different options for housebuilding would also make custom maps/building mods that much more varied and interesting.
WOW!!! None of that even passed through my head, you sir just blew my mind. I've always wanted to see this kind of stuff for Fallout, I am am going to have a blast making mods for Fallout 4 then! _________________
Try out my other Realism overhaul for New Vegas!
FNV-PROJECT REALISM |
| | | The author of this message was banned from the forum - See the message | VeteranAlpha
Posts : 970 Join date : 2015-04-14 Age : 24 Location : London, United Kingdom
| Subject: Re: Fallout 4 modding capabilities and possibilities. Sat Sep 05, 2015 2:13 pm | |
| You know i think that this would be a great idea for Fallout 4. Since Fallout 4 Power Armor now will be like a real set of Power Armor why not add a mod where the player can make this set of Power Armor? - For Males:
- For Females:
Yes i am a die hard of Bioshock aswell, and just imagine killing a raider with a Bouncer drill within melee range or just by shooting it at him, how awesome would that be? _________________ - Steam:
- My YouTube Channel:
https://www.youtube.com/channel/UCNteFFVUeKj0xcPSV37tzOg
|
| | | Zombiebait999
Posts : 8 Join date : 2015-09-05 Age : 30
| Subject: Re: Fallout 4 modding capabilities and possibilities. Sat Sep 05, 2015 2:15 pm | |
| I'd love to see a mod where you can customize your own vertibird then fly it around, as shown in the trailer that will be a activity available to players. I can't wait! |
| | | SuperDemonBoy15
Posts : 389 Join date : 2014-07-25 Age : 24 Location : Lansing, MI
Character sheet Name: Crowder Faction: FOJ Level: 7812
| Subject: Re: Fallout 4 modding capabilities and possibilities. Sat Sep 05, 2015 11:22 pm | |
| - VeteranAlpha96 wrote:
- You know i think that this would be a great idea for Fallout 4. Since Fallout 4 Power Armor now will be like a real set of Power Armor why not add a mod where the player can make this set of Power Armor?
- For Males:
- For Females:
Yes i am a die hard of Bioshock aswell, and just imagine killing a raider with a Bouncer drill within melee range or just by shooting it at him, how awesome would that be?
That actually sounds like a cool idea, It would be neat to run around hoving a giant drill in someone's face _________________
Try out my other Realism overhaul for New Vegas!
FNV-PROJECT REALISM |
| | | The author of this message was banned from the forum - See the message | VeteranAlpha
Posts : 970 Join date : 2015-04-14 Age : 24 Location : London, United Kingdom
| Subject: Re: Fallout 4 modding capabilities and possibilities. Sun Sep 06, 2015 12:04 am | |
| - SuperDemonBoy15 wrote:
- VeteranAlpha96 wrote:
- You know i think that this would be a great idea for Fallout 4. Since Fallout 4 Power Armor now will be like a real set of Power Armor why not add a mod where the player can make this set of Power Armor?
- For Males:
- For Females:
Yes i am a die hard of Bioshock aswell, and just imagine killing a raider with a Bouncer drill within melee range or just by shooting it at him, how awesome would that be?
That actually sounds like a cool idea, It would be neat to run around hoving a giant drill in someone's face Then again if you wish you can also use The Rosie's Rivet Gun or the Proximity Mines, or the Rumbler's Rpg. Also while using the Big Daddy Suits for the Male you would have increased Strength, Endurance and Agility. And as a female with the Big Sister Power Armor you would have the same Strength but you would have increased Perception, Endurance and Agility and you would have access to more ability's than the Big Daddy suit's such as: - Big Sister Ability's:
Stab: A Big Sister's basic attack. When at melee range, you can jab you're ADAM syringe into the Raider, dealing a high amount of damage.
Charge: When at a distance from the player, a Big Sister will run towards the Raider at a high speed, dealing minor damage and minor knockback, as well as temporarily disorienting the Raider.
Fire Barrage: Occasionally, a Big Sister will fire four large, exploding fireballs in quick succession, dealing high damage.
Telekinetic Pummel: Occasionally, a Big Sister will use an advanced form of Telekinesis to lift every nearby object around them, pull them towards her and fire them at the Raider, with the amount of damage depending on the size of the object. If the object is large enough, it will push the Raider back, temporarily disorienting them.
Teleport: Big Sisters suit's have developed the unique ability of Teleportation. The energy ripple seen when they disappear is purple, and they can teleport great distances. You can also use it to reach the Raider from a distance during battle.
Reflection: The Big Sister suit will create an expanding visible ring of force that will damage the Raider when it hits. This Reflection ring has a relatively short distance, so the Raider can move to avoid this attack.
_________________ - Steam:
- My YouTube Channel:
https://www.youtube.com/channel/UCNteFFVUeKj0xcPSV37tzOg
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