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 A G.E.C.K Crash PSA

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AuthorMessage
stoobygacks

stoobygacks

Posts : 536
Join date : 2015-05-14
Age : 103
Location : Sanoran Desert

Character sheet
Name: Stooby of the Gacks
Faction: New California Republic
Level: FL360

A G.E.C.K Crash PSA Empty
PostSubject: A G.E.C.K Crash PSA   A G.E.C.K Crash PSA EmptySun 9 Jul 2017 - 20:23

Hey GUN modders! This post is meant for anyone who is having trouble with systematic and constant GECK crashes.

I am fairly new to making mods but I have learned lots of things over the past few months. The GECK is a pretty nifty tool for making amazing content. But it's not without its share of faults...such as crashing. Like really crashing! If anyone is having serious crashing upon loading the geck, loading one cell after another deleting objects in a cell; this little bit of advice can save you a lot headaches.

First, you need to open the GECKCustom file located in C:\Users\Intelprime\Documents\My Games\FalloutNV. This is where your save files are too (might not be in your C drive depending where you installed your games). Next find the line bUseFaceGenHeads= and set it equal to 0. This should prevent much crashing!

A word of warning: Your GECK will crash when trying to edit an NPCs head. So if you plan to edit heads, change bUseFaceGenHeads=0 to 1. I hope this helps anyone out there and happy modding Smile

_________________
swiggitty swooty I'm coming for that booty
                                               -George Washington
A G.E.C.K Crash PSA Flnv_b10
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Prosp3ro

Prosp3ro

Posts : 455
Join date : 2016-12-03
Age : 31
Location : Long 15

Character sheet
Name: Laufer
Faction: 87th Tribe
Level: Spiritual

A G.E.C.K Crash PSA Empty
PostSubject: Re: A G.E.C.K Crash PSA   A G.E.C.K Crash PSA EmptyFri 14 Jul 2017 - 15:48

I tried to use the GECK to rebuild a merge and it crashed on starting... I guess I need help.
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stoobygacks

stoobygacks

Posts : 536
Join date : 2015-05-14
Age : 103
Location : Sanoran Desert

Character sheet
Name: Stooby of the Gacks
Faction: New California Republic
Level: FL360

A G.E.C.K Crash PSA Empty
PostSubject: Re: A G.E.C.K Crash PSA   A G.E.C.K Crash PSA EmptyFri 14 Jul 2017 - 17:24

@LeoMen14 Were you building a merge patch for some mods? FNVedit is perfect for that! It is super simple once you get the hang of it. It is just a lot of click and maybe drag and drop and a whole lot of that. Here is a video by Gopher that teaches anyone how to make a merge patch between any mod or mods! I hope this helps out your problem!

Merge Patch Video!:

_________________
swiggitty swooty I'm coming for that booty
                                               -George Washington
A G.E.C.K Crash PSA Flnv_b10
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Prosp3ro

Prosp3ro

Posts : 455
Join date : 2016-12-03
Age : 31
Location : Long 15

Character sheet
Name: Laufer
Faction: 87th Tribe
Level: Spiritual

A G.E.C.K Crash PSA Empty
PostSubject: Re: A G.E.C.K Crash PSA   A G.E.C.K Crash PSA EmptyFri 14 Jul 2017 - 18:42

stoobygacks wrote:
@LeoMen14 Were you building a merge patch for some mods? FNVedit is perfect for that! It is super simple once you get the hang of it. It is just a lot of click and maybe drag and drop and a whole lot of that. Here is a video by Gopher that teaches anyone how to make a merge patch between any mod or mods! I hope this helps out your problem!

Merge Patch Video!:

No, I meant I merged several .esp with Mator's Merge Plugins tool, I did not make a merge patch. There was an error concerning navmeshes and I have been told to rebuild the new merged plugin in GECK, that's all. But I did not succeed to do it...
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stoobygacks

stoobygacks

Posts : 536
Join date : 2015-05-14
Age : 103
Location : Sanoran Desert

Character sheet
Name: Stooby of the Gacks
Faction: New California Republic
Level: FL360

A G.E.C.K Crash PSA Empty
PostSubject: Re: A G.E.C.K Crash PSA   A G.E.C.K Crash PSA EmptyFri 14 Jul 2017 - 19:20

@Prosp3ro I'm not sure how to do that. Can't help you there sorry :[

_________________
swiggitty swooty I'm coming for that booty
                                               -George Washington
A G.E.C.K Crash PSA Flnv_b10
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A G.E.C.K Crash PSA Empty
PostSubject: Re: A G.E.C.K Crash PSA   A G.E.C.K Crash PSA Empty

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A G.E.C.K Crash PSA

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