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 Fallout: Opinion on Super Natural Aspects?

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jimmywhistles

jimmywhistles

Posts : 38
Join date : 2015-04-06
Age : 24
Location : Birmingham, Alabama, United States, Earth, Milky Way Galaxy, Virgo Supercluster, The Observable Universe

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Name: Daemon Drexle
Faction: Imperium of Vegas
Level: 125

Fallout: Opinion on Super Natural Aspects? - Page 2 Empty
PostSubject: Re: Fallout: Opinion on Super Natural Aspects?   Fallout: Opinion on Super Natural Aspects? - Page 2 EmptyThu Jun 01, 2017 10:33 am

Supernatural or extreme Sci-Fi like Mothership Zeta only work in Fallout because they don't go too in depth. Explaining everything leaves nothing to the imagination and thus we become disinterested.
Psykers are an often over-utilized of Fallout Lore, but really they're meant to be plot devices, so they're fine.
Ghosts and Demons would be interesting to see, but as above, they would need to really leave everything up to the imagination.

I'm completely fine with Aliens though, they're Aliens. 'Nuff said.
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Nrichards

Nrichards

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Age : 30
Location : Somewhere in the UK.

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Level: 25

Fallout: Opinion on Super Natural Aspects? - Page 2 Empty
PostSubject: Re: Fallout: Opinion on Super Natural Aspects?   Fallout: Opinion on Super Natural Aspects? - Page 2 EmptyFri Jun 02, 2017 2:00 am

The Ghost people in the Sierra Madre are probably the closest supernatural element to be explained with science. With OWB, Obsidian could pretty much explain anything with "Science" as that DLC got away with a lot of weird shit flying the "Science!" banner. All in all i think if its a small Easter egg or can be explained by saying its science and moving on (So long as it really doesn't fit in Fallout), i do not have a problem with it.

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