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 Fallout Roleplay Builds

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AuthorMessage
Heisenberg

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Posts : 1457
Join date : 2016-12-17

Character sheet
Name:
Faction:
Level:

Fallout Roleplay Builds Empty
PostSubject: Fallout Roleplay Builds   Fallout Roleplay Builds EmptyMon Feb 13, 2017 12:00 pm

Show us your build! This topic is for roleplay builds among all Fallout games including but not limited to: Fallout 3, New Vegas and Fallout 4. A build is made up of (A) Starting SPECIAL stats and (B) the Perks this build character will focus on. Without mods, all Fallout games excluding FO4 have a level cap, Fallout being 21, Fallout 2 being 99, Fallout 3 being 30 and New Vegas being 50.

Optionally, builds can have backstories, personality, karma requirements, etc. It's all up to you.

I put this together because of course there's a lot of builds out there that people have put together but I'd like to see what GUN can create. This could be fun.Fallout Roleplay Builds 1f600

Fallout New Vegas: BoS Lyons Chapter Paladin (My Build)
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IRORIEH

IRORIEH

Posts : 864
Join date : 2015-04-10
Age : 27
Location : UK

Character sheet
Name: Booker
Faction: The highest bidder
Level: 21

Fallout Roleplay Builds Empty
PostSubject: Re: Fallout Roleplay Builds   Fallout Roleplay Builds EmptyMon Feb 13, 2017 12:57 pm

My current build is a bounty hunter themed character based slightly off of Deckard in Blade Runner and with a little bit of a Spike Spiegel from Bebop.
I played the same build through Project Brazil, or at least the first part, which meant the character has a hatred for the Enclave, leading to some interesting reactions throughout the Someguy series mods that I'm playing him through atm. FCO mods courier race was awesome for this character, especially with the bullet hole and scars.
My Character Screenshot:
Skills:

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SentinelHunter

SentinelHunter

Posts : 1158
Join date : 2016-02-05
Age : 25
Location : United States

Character sheet
Name:
Faction:
Level:

Fallout Roleplay Builds Empty
PostSubject: Re: Fallout Roleplay Builds   Fallout Roleplay Builds EmptyMon Feb 13, 2017 2:36 pm

One of my favorite builds has always been The Wasteland Knight. So usually heavy metal armors or power armor. And I'll use melee weapons (Shishkebab is my personal favorite) and only if really necessary a bolt action sniper (think crossbow I guess?). It could either be a dark knight or a noble and good hearted one. But for the purposes of this I'll do my noble knight since it's what I play most.
So as a noble knight I specialize in melee and charisma. I can't really remember what all I had but I'll describe what I can remember and then I guess you can tweak to what you think would be "Knightly".
Sorta Skills?:
Hopefully I did this right. I don't have NV installed right now and can't check. While Fallout 4 is somewhat similar it doesn't have traits and such. Hopefully this I did this right.

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Fallout Roleplay Builds Destru10



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Wolfclaw114

Wolfclaw114

Posts : 79
Join date : 2016-12-26

Character sheet
Name: Mark Wolf
Faction: Mercenary
Level: 35

Fallout Roleplay Builds Empty
PostSubject: Re: Fallout Roleplay Builds   Fallout Roleplay Builds EmptyMon Feb 13, 2017 7:23 pm

First try of this i went into too much detail, so here it is compressed down

I normally try to play a mercenary with many skills so im not trapped to one option. If im playing a Female character i try to go for dark colours with slim suits like an assassin. If im playing male i try to wear a trench coat/duster if i can because i like the look. I chose the mercenary path because i like the theme, the exploration and danger, earning a reputation and becoming more skilled as time moves on. And as a mercenary your not stuck to a group, or stuck to rules that says what you can/cannot do.

Fallout 4:

The special i constantly use is
Strength:4
Perception:4
Endurance:1
Charisma:6
Intelligence:6
Agility:6
Luck:1

I believe these skills are a good mix, atleast for me, I have never really used luck in a fallout game and endurance i would leave low to improve other stats so that i can gain more abilities.

Weapons;
Pistols (Silenced if possible)
Sniper rifle
Assault rifle/Laser rifle (Either one is if in case pistols cannot do the job)

karma:
Neutral/good
I play a mercenary who will do a job for caps, however he morally doesnt do bad/evil jobs if he can
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BrittleAngel

BrittleAngel

Posts : 33
Join date : 2015-01-19
Location : Australia

Fallout Roleplay Builds Empty
PostSubject: Re: Fallout Roleplay Builds   Fallout Roleplay Builds EmptyMon Feb 13, 2017 9:09 pm

I really like the NCR so normally if I'm roleplaying I play as a NCR contractor or nco.

Special wise
Strength - 7
Perception - 4
Endurance - 5
Charisma - 5
Intelligence - 8
Agility - 4
Luck - 7

Cos these special just fit my play style, the intelligence boosts my skills quick and smart characters are just the way I go.

Weapons wise:
Rifles and a sequoia when I can get one, ultimately I aim for the survivalist's rifle .

Armour - NCR green beret and mantle armour, NCR salvaged power armour if needed.

Karma:
Good

Alternatively roleplaying as an NCR military policeman on special assignment is fun especially with dragbody's NCR overhaul.

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