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 Modding Process of Fallout 4

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Doggo

Doggo

Posts : 343
Join date : 2015-11-07
Age : 24
Location : San Francisco

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PostSubject: Modding Process of Fallout 4    Modding Process of Fallout 4  EmptyThu Dec 10, 2015 7:10 am

As someone not experienced in modding games (I know how mod files work and all) how long do you guys estimate it will be before we start seeing dragbody and other big names porting already existing models in (Post geck release)? Days? Weeks? Months? Cause as far as I know, every weapon in the game is modifiable at a workstation, would that mean weapons must be moddable? With all these new complex systems in do you guys think it will take longer overall to create a mod?
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dazzerfong

dazzerfong

Posts : 588
Join date : 2014-04-05
Age : 29
Location : Sydney, Australia

Modding Process of Fallout 4  Empty
PostSubject: Re: Modding Process of Fallout 4    Modding Process of Fallout 4  EmptyThu Dec 10, 2015 7:34 am

However long it takes til NifScripts gets released. That's the main thing holding all the porters and modelers back: the ability to efficiently place models in-game.

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Anchev

Anchev

Posts : 248
Join date : 2015-03-20
Location : Brazil

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PostSubject: Re: Modding Process of Fallout 4    Modding Process of Fallout 4  EmptyThu Dec 10, 2015 11:59 pm

Well, CBBE Alpha is out, so porting meshes can be done already I think.
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