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 Fallout 4 Wishlist! + Video Series (New Video: April 13th)

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GrownBravy

GrownBravy

Posts : 126
Join date : 2015-01-15
Age : 56
Location : Texas

Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyThu Jun 25, 2015 7:15 am

hmm... i'll miss Cass i wish they would have her in there as a companion
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patriotickevin

patriotickevin

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Age : 27
Location : New York, NY

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Faction: Minutemen
Level: 17.76

Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyThu Jun 25, 2015 7:18 am

From the looks of it, it looks like they had a grenade hotkey, I wish they put one in this game, well I might as well list em:

Focused flashlight, instead of perimeter based
Grenade Hotkey
Backpacks to affect weight gain
Bulletdrop
Better use of cover for A.I.
Lots of prewar military gear, keeping with lore
Increase AI's engagement range
Sprint

thats pretty much it
The Hunting Rifle
The Service Rifle

Oh and something more enticing to draw players to use Hardcore mode

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Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Knee10
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CodenameHunk

CodenameHunk

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Age : 41
Location : Nowhere

Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyThu Jun 25, 2015 11:55 am

I'm intrested in modular armor elements. I hope that there will be a lot of options to customize not only vault suits but the other ones.(i mean bulletproof vests, pauldrons, ammo pouches, knee pads etc...)
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danbrother

danbrother

Posts : 356
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Age : 39
Location : Russia

Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyThu Jun 25, 2015 12:03 pm

Maybe I'm not original, but most of all I want all those wonderful armors and weapons made by @Dragbody and all the great GUN modders be avaliable in Fallout 4!! :-)

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FoVet20

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Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyThu Jun 25, 2015 12:06 pm

from watching the gameplay trailer the main thing that got me excited was the raider wearing the brilliant gas mask ( he was the raider who got hit across the face with the baseball bat ) i have a huge obsession with gas masks and i already know how im going to dress my character from just seeing that gas mask so the main thing i wanna see is interchangeable filters and the ability to wear hats/helmets with it lol

on a side not the power armor looks godly lol
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Fury

Fury

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Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyTue Jul 07, 2015 4:01 pm

Off the bat it would nice to be able to hide your Pipboy or even get a new one similar to that of the handheld ones that are out there, would love to see that as a default feature.

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Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyTue Jul 07, 2015 4:19 pm

Fury wrote:
Off the bat it would nice to be able to hide your Pipboy or even get a new one similar to that of the handheld ones that are out there, would love to see that as a default feature.

I agree with this. The 'cinderblock on my arm!' model is a bit much.
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AceGoober

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Posts : 294
Join date : 2015-07-02
Age : 57
Location : Northern California

Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyTue Jul 07, 2015 4:39 pm

Great suggestions from all. Thumbs Up Here are the things I would like see in F04:

1. 64 bit, please. This is not 2008 where many people still have Windows 32 bit and are limited to 4GB RAM (3.0 to 3.25GB in most cases). I want to see F04 use over 4GB so we aren't relegated to using third party utilities or mods. Though, for Fallout: NV ENB did come in handy.

2. If I am making a 300+ yard sniper shot the bullet better follow gravity with a slight bullet droop. I shouldn't have to aim a target's chest, or lower, in order to get a headshot or even hit the target at all.

3. Fix the LOD. I don't want to see blocky, washed out terrain in the distance. Thankfully, modders made meshes for LOD which improved F03 and FO:NV.

4. Fix the AI. If I shoot a baddie in a group I don't want to see the others standing around as if nothing happened. I would like to see them go, "Oh crap! Raider got shot! Find the bastard who did it!" and start hunting for me.

5. Why is there a area limit for where a enemy Raider, Robot, Deathclaw, etc should stay in? I would like to see them chase me wherever I go until either they finally kill me or I kill them.

6. Claymores to go along with the grenades and landmines. Bottlecaps for sure yet why not use other materials? It'd be great to see a Raider porcipine'd with a bunch of butterknives. Dancey

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PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyTue Jul 07, 2015 5:08 pm

AceGoober wrote:
Great suggestions from all. Thumbs Up  Here are the things I would like see in F04:

1. 64 bit, please. This is not 2008 where many people still have Windows 32 bit and are limited to 4GB RAM (3.0 to 3.25GB in most cases). I want to see F04 use over 4GB so we aren't relegated to using third party utilities or mods. Though, for Fallout: NV ENB did come in handy.

2. If I am making a 300+ yard sniper shot the bullet better follow gravity with a slight bullet droop. I shouldn't have to aim a target's chest, or lower, in order to get a headshot or even hit the target at all.

3. Fix the LOD. I don't want to see blocky, washed out terrain in the distance. Thankfully, modders made meshes for LOD which improved F03 and FO:NV.

4. Fix the AI. If I shoot a baddie in a group I don't want to see the others standing around as if nothing happened. I would like to see them go, "Oh crap! Raider got shot! Find the bastard who did it!" and start hunting for me.

5. Why is there a area limit for where a enemy Raider, Robot, Deathclaw, etc should stay in? I would like to see them chase me wherever I go until either they finally kill me or I kill them.

6. Claymores to go along with the grenades and landmines. Bottlecaps for sure yet why not use other materials? It'd be great to see a Raider porcipine'd with a bunch of butterknives. Dancey

Hope you don't mind my replying to your list, as I found it pretty interesting.

1.  Totally agree with you on this one.

2.  This is already a feature of the existing games.  Its not 'simulation' levels of accurate or realistic, but gravity does affect projectiles not fired in VATS.  You can increase the effect in GECK under special effects > projectile.

3.  Fallout 4 runs on a 'next gen only' version of Skyrim's engine so hopefully not an issue.  I agree that their LOD textures are hideous.

4.  This one baffles me because in Fallout 3 the enemies have *always* reacted when I stealth kill/snipe one of their allies.  They even commentate on it, saying things like "better her than me!" and "oh shit!" etc.  I honestly can't recall an instance where they didn't come looking for me or comment on the death.

5.  I think this one would actually get annoying.  If I'm low on ammo or something, I really don't want to have to run for 5+ miles in hopes of escaping a deathclaw or raider.  And more importantly I've seen countless instances of animals in real life losing interest after unsuccessfully pursuing prey over large distances (lions, cheetahs, bears, etc).  People and creatures get tired/exhausted, and a robot would have to evaluate the need to relentlessly pursue someone against how much energy/power its consuming to do that.  Etc etc.

6.  A butterknife mine would be awesome.
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AceGoober

AceGoober

Posts : 294
Join date : 2015-07-02
Age : 57
Location : Northern California

Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyTue Jul 07, 2015 5:46 pm

Quote :
Hope you don't mind my replying to your list, as I found it pretty interesting.

No problem. A good discussion is always welcome.  Thumbs Up

Quote :
2.  This is already a feature of the existing games.  Its not 'simulation' levels of accurate or realistic, but gravity does affect projectiles not fired in VATS.  You can increase the effect in GECK under special effects > projectile.

Problem is in FO3 and FO:NV when I'm taking a long sniper shot (300 plus yards) I have to aim at the target's mid-section or lower because the bullet rises. Modifying in GECK shouldn't need to be done. Adjusting for distance, yes. Dropping sights down because of bullet rise, no.

Quote :
4.  This one baffles me because in Fallout 3 the enemies have *always* reacted when I stealth kill/snipe one of their allies.  They even commentate on it, saying things like "better her than me!" and "oh shit!" etc.  I honestly can't recall an instance where they didn't come looking for me or comment on the death.

The only times I've ever had an enemy or group of enemies look for me is a) when I was 60 yards or closer and not using a silenced weapon or b) if I'm away's off, miss and the projectile hits a wall or some object near them.

Quote :
5.  I think this one would actually get annoying.  If I'm low on ammo or something, I really don't want to have to run for 5+ miles in hopes of escaping a deathclaw or raider.  And more importantly I've seen countless instances of animals in real life losing interest after unsuccessfully pursuing prey over large distances (lions, cheetahs, bears, etc).  People and creatures get tired/exhausted, and a robot would have to evaluate the need to relentlessly pursue someone against how much energy/power its consuming to do that.  Etc etc.

I agree to a certain point. With regards to human targets, wouldn't it be interesting if a enemy group (or single enemy) was chasing you in a direction close to where they had another camp and raidio'd ahead for reinforcements? That is what I would like to see. "Yes! I'm out-running him/them! Oh crap! He called for backup!" As the old saying goes, save often as you'll never know what you'll run into. cheers

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BillyJohn

BillyJohn

Posts : 187
Join date : 2015-07-06
Age : 27
Location : UK

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PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyTue Jul 07, 2015 6:52 pm

I think everything was good but you kind of need the PipBoy just to control your character properly. So that could be a problem.

I definitely think the game should just have one difficulty like the normal one for example. I believe you take just as much damage as your enemies or something like that. To make the game harder I think they just need to improve A.I. There were far too many times where I was able to just snipe my enemies off from less than a hundred meters away with my sniper rifle.
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fsufan23

fsufan23

Posts : 216
Join date : 2015-01-11
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Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyTue Jul 07, 2015 7:37 pm

My Fallout 4 wishlist is
1. Smarter A.I.
2. A good protagonist back story
3. A solid Antagonist
4. Interesting npc`s
5. A dynamic world where the things you do and choices you make actually effect the world around you and how the people react towards you
6. Continue to play after the end of the game
7. A better hardcore mode
8. Interesting companions and that other npcs actually acknowledge that they are with you
9. Unlimited companions not just two with you at a time
10. Less bugs (probably not going to happen -but one can hope)

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Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 10ypbfd
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oldboy

oldboy

Posts : 226
Join date : 2014-11-11
Age : 35
Location : Los Angeles

Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 Empty
PostSubject: Re: Fallout 4 Wishlist! + Video Series (New Video: April 13th)   Fallout 4 Wishlist! + Video Series (New Video: April 13th) - Page 14 EmptyTue Jul 07, 2015 7:49 pm

fsufan23 wrote:
My Fallout 4 wishlist is
1. Smarter A.I.
2. A good protagonist back story
3. A solid Antagonist
4. Interesting npc`s
5. A dynamic world where the things you do and choices you make actually effect the world around you and how the people react towards you
6. Continue to play after the end of the game
7. A better hardcore mode
8. Interesting companions and that other npcs actually acknowledge that they are with you
9. Unlimited companions not just two with you at a time
10. Less bugs (probably not going to happen -but one can hope)

yep, this is pretty much what i want. a couple things i'd like to add is... NO INVISIBLE WALLS please. they had that in new vegas and it was absolutely frustrating. especially when your objective was right over that hill and you couldn't climb over it. aaaaaarrrrgh!

2nd thing i'd like to add is, please add vehicles. skyrim had horses, so why cant we have vehicles in the fallout universe?

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