Stay Connected |
GUNetwork
|
Latest topics | » The Fallout TV show destroyed NV. I'm done with Todd. by HunterWorld Today at 3:57 am
» Afterlife discord by brivonu Today at 12:38 am
» How to change the UI sound fx placed by a mod? by immortallegion Mon May 13, 2024 12:40 am
» big red exclamation marks by teslatest Sun May 12, 2024 6:02 pm
» [FNV] Menu and cursor doesnt show up by Anesthatic Sat May 11, 2024 10:20 am
» Just a tired engineer with too little free time by Allthis Fri May 10, 2024 8:20 pm
» The Next fallout by Velken Fri May 10, 2024 5:13 am
» (FO4) FO76 BOS Objects by Velken Fri May 10, 2024 5:08 am
» Announcement: The Winds of Change by Luke Priefer Thu May 09, 2024 11:16 pm
» Starfield by Velken Thu May 09, 2024 4:34 am
» Not new, but been a long time by john96 Sat May 04, 2024 5:31 am
» Hey everyone, I've missed this place so much. by Xehonort Wed May 01, 2024 6:33 pm
» Hello, can anyone help me with the load order? by Elean Tue Apr 30, 2024 2:21 pm
» Hey guys!!! by SilverInc Sun Apr 28, 2024 5:39 pm
» The Legion are fascists, let's discuss it. by monke gaming Sat Apr 27, 2024 7:56 am
» A long overdue introduction by Athallah Akbar Thu Apr 25, 2024 4:46 pm
» (Fo4) fo76 Steel Dawn Weapons and Armor ports by Nicward Sat Apr 20, 2024 9:50 pm
» Howdy from grandmastoes by Apoc Tue Apr 16, 2024 11:06 pm
» armor slot changing in creation kit by Meno Tue Apr 16, 2024 1:22 pm
» {Multi Choice POLL} Fallout 3 or Fallout NV music? by HardComma Thu Apr 11, 2024 12:42 am
|
May 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | Calendar |
|
May 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | Calendar |
|
| [FO4] help with porting dog model from 76 (solved) | [FO4] help with porting dog model from 76 (solved) | |
| Author | Message |
---|
BloodySister69
Posts : 370 Join date : 2020-06-08 Age : 26 Location : Germany
Character sheet Name: Faction: Level:
| Subject: [FO4] help with porting dog model from 76 (solved) Tue Aug 24, 2021 5:28 pm | |
| Hello, I am trying to get a dog-model from Fallout 76 to work in Fallout 4. Well, I got it working already I just wanted to perfect it because the movement is very raw and stretchy so far when i apply weights manually. I have a ported model with textures etc and replace dogmeats model for testing. I'm not sure if this is a potential culprit for errors. The model does not use all of dogmeats bones since he is a robot and all the facial and tongue animations are left out. Instead of manually weighting the model in Outfit Studio I tried copying the bone positions etc in nifskope. Everything seems to be in the right place but either the model does not move in game or the dog is just completely invisible. When clicking BSSkin BoneData the bones also don't show up but all the numbers and references seem correct to me. In short: I tried copying the branches from the 76 model but it doesn't work as intended. I can manually weight it but that's a pain I'm trying to avoid if possible. Thanks for reading! Any help would be appreciated! EDIT: Mod is done, get it here: https://www.gunetwork.org/t20878-fo4-benblutaar-and-molagsballs-ports-llc#346383_________________
Last edited by BloodySister69 on Sun Aug 29, 2021 7:41 pm; edited 2 times in total |
| | | Tigra774
Posts : 170 Join date : 2017-10-19 Location : Russia
| Subject: Re: [FO4] help with porting dog model from 76 (solved) Tue Aug 24, 2021 7:57 pm | |
| - BloodySister69 wrote:
Instead of manually weighting the model in Outfit Studio I tried copying the bone positions etc in nifskope. Everything seems to be in the right place but either the model does not move in game or the dog is just completely invisible. When clicking BSSkin BoneData the bones also don't show up but all the numbers and references seem correct to me.
Hello, you can send this model of a dog, in which weights from 76 are copied, but the dog is invisible. I was just trying to copy the weights, but NifSkope crashes for me. I will try to make the dog visible. |
| | | BloodySister69
Posts : 370 Join date : 2020-06-08 Age : 26 Location : Germany
Character sheet Name: Faction: Level:
| Subject: Re: [FO4] help with porting dog model from 76 (solved) Tue Aug 24, 2021 8:11 pm | |
| - Tigra774 wrote:
- BloodySister69 wrote:
Instead of manually weighting the model in Outfit Studio I tried copying the bone positions etc in nifskope. Everything seems to be in the right place but either the model does not move in game or the dog is just completely invisible. When clicking BSSkin BoneData the bones also don't show up but all the numbers and references seem correct to me.
Hello, you can send this model of a dog, in which weights from 76 are copied, but the dog is invisible. I was just trying to copy the weights, but NifSkope crashes for me. I will try to make the dog visible. thank you, download link is in the post if you want to try it. |
| | | impulseman45
Posts : 4 Join date : 2014-03-03
| Subject: Re: [FO4] help with porting dog model from 76 (solved) Sat Aug 28, 2021 11:08 pm | |
| well, the first thing i have learned when it comes to adding bone weights to anything is to make sure the new mesh is nearly 100% the same size as the original or donor bone weight mesh. This means you may have to slightly stretch the mesh into the right proportions to align it with say dogmeat. Also, when copying the bone weights, adjust the weight setting higher, don't keep the default setting of 5, try 10 to 15 for a better result. As long as you keep the mesh in the footprint of the original mesh, and copy the weights right, OutfitStudio should do the job right. The only other thing is to make sure that Outfit doesn't assign the NiSkinInstance to BSDismemberSkinInstance instead. If it did, you can change it in Nifscope to NiSkinInstance by right clicking the BSDismemberSkinInstance and convert it to NiSkinInstance as animals do not use the same dismember setting as human NPC bodies do. Just make sure that all the setting match a real in game Fallout 4 dog, and it should work. |
| | | BloodySister69
Posts : 370 Join date : 2020-06-08 Age : 26 Location : Germany
Character sheet Name: Faction: Level:
| Subject: Re: [FO4] help with porting dog model from 76 (solved) Sun Aug 29, 2021 1:51 am | |
| - impulseman45 wrote:
- well, the first thing i have learned when it comes to adding bone weights to anything is to make sure the new mesh is nearly 100% the same size as the original or donor bone weight mesh. This means you may have to slightly stretch the mesh into the right proportions to align it with say dogmeat. Also, when copying the bone weights, adjust the weight setting higher, don't keep the default setting of 5, try 10 to 15 for a better result. As long as you keep the mesh in the footprint of the original mesh, and copy the weights right, OutfitStudio should do the job right. The only other thing is to make sure that Outfit doesn't assign the NiSkinInstance to BSDismemberSkinInstance instead. If it did, you can change it in Nifscope to NiSkinInstance by right clicking the BSDismemberSkinInstance and convert it to NiSkinInstance as animals do not use the same dismember setting as human NPC bodies do. Just make sure that all the setting match a real in game Fallout 4 dog, and it should work.
Thank you, I tried copying it over again keeping your tips in mind with adjusting the model better and he works almost flawless now. The manual weighted one stretched like crazy in certain movements, that is gone now. Just need to port his doggy-house and make him a companion and he is ready to roll. _________________ |
| | | Utersersz
Posts : 45 Join date : 2021-08-10
| Subject: Re: [FO4] help with porting dog model from 76 (solved) Wed Sep 01, 2021 2:04 pm | |
| Oooooouuuuu hm hmmm hmm hmm |
| | | Carbon1992
Posts : 231 Join date : 2018-10-02 Age : 32 Location : Poland
| Subject: Re: [FO4] help with porting dog model from 76 (solved) Thu Sep 02, 2021 8:04 pm | |
| somebody ban this guy, he only spam wherever he goes |
| | | Carbon1992
Posts : 231 Join date : 2018-10-02 Age : 32 Location : Poland
| Subject: Re: [FO4] help with porting dog model from 76 (solved) Thu Sep 02, 2021 8:06 pm | |
| - Utersersz wrote:
- Oooooouuuuu hm hmmm hmm hmm
somebody ban this guy, he only spam wherever he goes |
| | | Sponsored content
| Subject: Re: [FO4] help with porting dog model from 76 (solved) | |
| |
| | | | [FO4] help with porting dog model from 76 (solved) | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |