Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
wolfenstein daryl Call body khan power riot ghoul boomers NPCs money hunk marvel boom dead Superpele Ryse Reforged machine Mask vault gauss mandalorian Overhaul commonwealth Gear
Latest topics
» Afterlife discord
[FNV] What we still not have in game. - Page 3 Emptyby DionysusDreams Yesterday at 8:34 am

» The Fallout TV show destroyed NV. I'm done with Todd.
[FNV] What we still not have in game. - Page 3 Emptyby HunterWorld Sat May 18, 2024 10:57 pm

» How to change the UI sound fx placed by a mod?
[FNV] What we still not have in game. - Page 3 Emptyby immortallegion Sun May 12, 2024 7:40 pm

» big red exclamation marks
[FNV] What we still not have in game. - Page 3 Emptyby teslatest Sun May 12, 2024 1:02 pm

» [FNV] Menu and cursor doesnt show up
[FNV] What we still not have in game. - Page 3 Emptyby Anesthatic Sat May 11, 2024 5:20 am

» Just a tired engineer with too little free time
[FNV] What we still not have in game. - Page 3 Emptyby Allthis Fri May 10, 2024 3:20 pm

» The Next fallout
[FNV] What we still not have in game. - Page 3 Emptyby Velken Fri May 10, 2024 12:13 am

» (FO4) FO76 BOS Objects
[FNV] What we still not have in game. - Page 3 Emptyby Velken Fri May 10, 2024 12:08 am

» Announcement: The Winds of Change
[FNV] What we still not have in game. - Page 3 Emptyby Luke Priefer Thu May 09, 2024 6:16 pm

» Starfield
[FNV] What we still not have in game. - Page 3 Emptyby Velken Wed May 08, 2024 11:34 pm

» Not new, but been a long time
[FNV] What we still not have in game. - Page 3 Emptyby john96 Sat May 04, 2024 12:31 am

» Hey everyone, I've missed this place so much.
[FNV] What we still not have in game. - Page 3 Emptyby Xehonort Wed May 01, 2024 1:33 pm

» Hello, can anyone help me with the load order?
[FNV] What we still not have in game. - Page 3 Emptyby Elean Tue Apr 30, 2024 9:21 am

» Hey guys!!!
[FNV] What we still not have in game. - Page 3 Emptyby SilverInc Sun Apr 28, 2024 12:39 pm

» The Legion are fascists, let's discuss it.
[FNV] What we still not have in game. - Page 3 Emptyby monke gaming Sat Apr 27, 2024 2:56 am

» A long overdue introduction
[FNV] What we still not have in game. - Page 3 Emptyby Athallah Akbar Thu Apr 25, 2024 11:46 am

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
[FNV] What we still not have in game. - Page 3 Emptyby Nicward Sat Apr 20, 2024 4:50 pm

» Howdy from grandmastoes
[FNV] What we still not have in game. - Page 3 Emptyby Apoc Tue Apr 16, 2024 6:06 pm

» armor slot changing in creation kit
[FNV] What we still not have in game. - Page 3 Emptyby Meno Tue Apr 16, 2024 8:22 am

» {Multi Choice POLL} Fallout 3 or Fallout NV music?
[FNV] What we still not have in game. - Page 3 Emptyby HardComma Wed Apr 10, 2024 7:42 pm

May 2024
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  
CalendarCalendar
_
May 2024
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728293031  
CalendarCalendar

Share
 

 [FNV] What we still not have in game.

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3
AuthorMessage
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 EmptyFri Jul 05, 2019 12:18 pm

They're made by different authors, updated at different times. It'd be chaotic with a single download owned and updated by so many people
Back to top Go down
d_ahat

d_ahat

Posts : 273
Join date : 2018-07-09
Age : 48

Character sheet
Name: Character
Faction:
Level:

[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 EmptyFri Jul 05, 2019 2:11 pm

No need to be. I mean exactly that - a single file or mod or whatever u call it. By now all bugs has to be known already. For ..8+ years? there is still unknown bugs?!?! Hard to believe.
More than that - if there is such mod/file, ppl making new mods will has to make them compatible only with it. No need to make patch or anything else. Not like now - compatible with this, patch for that etc.
Not to mention, that lot of old mods just cannot work with new bug fix mods.
Making bug fix ...mod?, does not need other bugfix authors permission i think.

_________________
We are here!:
Back to top Go down
WeissYohji

WeissYohji

Posts : 36
Join date : 2019-03-02
Age : 37
Location : Delaware, U.S.A.

[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 EmptySun Jul 21, 2019 2:04 am

Dual-wielding like John Woo would just make it harder to aim AND reload. No real shooter would do that shit.

I'd rather have suppressed weapons sound like jackhammers than make that "thwup" sound you hear in every game and movie ever. Real suppressors (NOT silencers) don't sound like that. I grew up around guns thanks to my dad, who once worked as a park ranger (he was authorized to carry a piece on duty AND make arrests). He taught me to shoot when I was a young egg. I thought of it as an educational experience and a way to bond with him. From that point on, the notion of suppressed guns making that "thwup" noise always irked me. It's not just video games that do this; it's EVERYTHING.
Back to top Go down
William Lionheart

William Lionheart

Posts : 2399
Join date : 2015-09-23
Age : 32
Location : Antwerp

Character sheet
Name: William Lionheart
Faction:
Level: 56

[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 EmptySun Jul 21, 2019 5:31 am

@MrTrigun

https://www.nexusmods.com/newvegas/mods/47953

While the mod itself is not entirely perfect, it's a mod I've been using awhile that really enhanced my experience in nv.

Those billboards have been life savers, great for scouting ahead and sniping.


As for things missing in game has mostly been said, still don't get why they didn't make it possible in F4 to dual wield.
New world spaces, quest mods, monster mods (F4) and decent companion mods.
I'm sick of seeing the shit loads of surplus companion mods that just are visually interesting, or have an interesting background. Yet the companions aren't voiced and just lack personality.

Willow is the first companion mod I used and companion I was willing to put up with and it set my standards pretty high.

F4 definitly needs a mod like Project Nevada, I'm spoiled with these mods but it's what I like.
Back to top Go down
MrTrigun

MrTrigun

Posts : 209
Join date : 2014-03-01
Age : 39
Location : Czech Republic

Character sheet
Name: Character
Faction:
Level:

[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 EmptySun Jul 21, 2019 6:30 am

Commander Wolffe wrote:
@MrTrigun

https://www.nexusmods.com/newvegas/mods/47953

While the mod itself is not entirely perfect, it's a mod I've been using awhile that really enhanced my experience in nv.

Those billboards have been life savers, great for scouting ahead and sniping.


As for things missing in game has mostly been said, still don't get why they didn't make it possible in F4 to dual wield.
New world spaces, quest mods, monster mods (F4) and decent companion mods.
I'm sick of seeing the shit loads of surplus companion mods that just are visually interesting, or have an interesting background. Yet the companions aren't voiced and just lack personality.

Willow is the first companion mod I used and companion I was willing to put up with and it set my standards pretty high.

F4 definitly needs a mod like Project Nevada, I'm spoiled with these mods but it's what I like.

Oh, nice...thanks a bunch. Good

_________________
[FNV] What we still not have in game. - Page 3 ZulWUVX2
Back to top Go down
d_ahat

d_ahat

Posts : 273
Join date : 2018-07-09
Age : 48

Character sheet
Name: Character
Faction:
Level:

[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 EmptyMon Jul 22, 2019 1:48 pm

Well, we have a nice - working i think, mod for game end. With logical changes in world after Dam battle. Depends of side u choose. And yet, no Courier end. I do not know, really, may repeat myself, where is logic to trow all after so hard work to win that battle? Even at FTactics, there is some logic for your fate after end, but where is the logic in FNV??
Like this:
Choose Legion - ok u become Centurion, for example, and go pacify Mojave.
Choose NCR - join NCR and go chase Legion.
Choose House - become....his protege?
Independence - ?? no idea:)) Dictator is different:))

O, and Solid Project has ladder climb, but did not use - so no idea how exactly works. While it's fun to climb on walls:)

Companions....ehh. All 3 are interesting - Willow, Delilah and Vanessa. And Wendy has best interface i ever see, complex yes, but just cover everything u can want from a companion. Sad, she is not compatible with JIPCC. Others - visual/voice, some jokes, but that's all. And i really want working walking Ed-E. No matter robot, monster or human.

_________________
We are here!:
Back to top Go down
gakusangi

gakusangi

Posts : 297
Join date : 2018-02-05
Age : 37
Location : Somewhere in Deep 13

Character sheet
Name: Vapor Snake
Faction: Dead Fox
Level: 1

[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 EmptyThu Jan 16, 2020 1:33 pm

If only we could get dual-wielding and have that authentic cowboy experience.
Back to top Go down
DravenLovecraft

DravenLovecraft

Posts : 10
Join date : 2017-04-02

[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 EmptyThu Jan 16, 2020 9:37 pm

tbh I just want a mod that lets me pet Rex and the all other dogs across the Mojave
Back to top Go down
njmanga097

njmanga097

Posts : 979
Join date : 2016-04-24
Age : 27
Location : South East Asia

Character sheet
Name: Captain Wick
Faction: Wildfire
Level:

[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 EmptyFri Jan 17, 2020 3:38 am

I guess it would have to be real time item crafting using a weapon wheel. Craftable frag grenades, animated ncr ranger helmet visor, animated power armor helmet visors, complete retexture of the scorched sierra power armor, RTX mod, better water mesh or just better water visuals.
Back to top Go down
https://www.instagram.com/noel.manga.art
gakusangi

gakusangi

Posts : 297
Join date : 2018-02-05
Age : 37
Location : Somewhere in Deep 13

Character sheet
Name: Vapor Snake
Faction: Dead Fox
Level: 1

[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 EmptyFri Jan 17, 2020 8:53 am

DravenLovecraft wrote:
tbh I just want a mod that lets me pet Rex and the all other dogs across the Mojave

That there isn't an animation mod for that somewhere would be criminal XD
Back to top Go down
Sponsored content




[FNV] What we still not have in game. - Page 3 Empty
PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 3 Empty

Back to top Go down
 

[FNV] What we still not have in game.

View previous topic View next topic Back to top 
Page 3 of 3Go to page : Previous  1, 2, 3

 Similar topics

-
» Which is a better RP game, FNV or FO3?
» How should the next Bethesda game end?
» How to get a good looking game without ENB for FNV
» How do you keep the game interesting?
» New Fallout Game

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-