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| Texture bug converting mod from FNV-FO3 - Snake/Quiet | Texture bug converting mod from FNV-FO3 - Snake/Quiet | |
| Author | Message |
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brave_fds
Posts : 3 Join date : 2017-11-07
| Subject: Texture bug converting mod from FNV-FO3 - Snake/Quiet Fri May 03, 2019 1:14 am | |
| It's my first time trying to create/convert a mod, so bear with me So After playing FNV with the awesome Mod made by xxShepardxx, I decided to start my quest to port this mod to fallout 3. I didn't want to bother the Author and since it was for my personal use only, I didn't see a problem. The only problem I have so far is that IN game, the clothes have with this weird texture. I tried multiple times and the result is the same bug. I don't know what I'm doing wrong,so... any help is welcome. https://i.servimg.com/u/f31/20/06/57/83/screen10.jpg |
| | | Adventfather
Posts : 520 Join date : 2017-10-28
| Subject: Re: Texture bug converting mod from FNV-FO3 - Snake/Quiet Fri May 03, 2019 1:41 am | |
| Are you using Nifskope at all? If so click the Nif's BSShaderPPLightingProperty and check the Shader Flags. They should have Specular, Skinned, Remappable_Textures, and Zbuffer_Test checked off. If any others are checked off besides what I've listed, uncheck them and see if that fixes it. |
| | | brave_fds
Posts : 3 Join date : 2017-11-07
| Subject: Re: Texture bug converting mod from FNV-FO3 - Snake/Quiet Fri May 03, 2019 2:37 am | |
| - Adventfather wrote:
- Are you using Nifskope at all? If so click the Nif's BSShaderPPLightingProperty and check the Shader Flags. They should have Specular, Skinned, Remappable_Textures, and Zbuffer_Test checked off. If any others are checked off besides what I've listed, uncheck them and see if that fixes it.
Alright. Tnx mate I'll take a look tomorrow and do some researching about Nifskope then. I have no idea how to use but maybe that's what I'm missing. Tnx |
| | | erafox
Posts : 262 Join date : 2018-02-09 Age : 36
Character sheet Name: Faction: GUN Level: 45
| Subject: Re: Texture bug converting mod from FNV-FO3 - Snake/Quiet Fri May 03, 2019 12:21 pm | |
| Also check the texture adress on Nifskope sometimes if for default FNV steam folder . a regular problem this going to apply to fallout 3 ports |
| | | brave_fds
Posts : 3 Join date : 2017-11-07
| Subject: Re: Texture bug converting mod from FNV-FO3 - Snake/Quiet Fri May 03, 2019 5:02 pm | |
| wow tnx for the help. So the problem was indeed with the textures. looks like all of them are "in game" now but the playable character body is clipping through. I guess the only solution is to edit the Meshes with Nifskope right?I can't think of anything else so I'll check on how to do it in the meantime - Spoiler:
- Spoiler:
Please use spoilers tags when posting images - Hoppyhead |
| | | erafox
Posts : 262 Join date : 2018-02-09 Age : 36
Character sheet Name: Faction: GUN Level: 45
| Subject: Re: Texture bug converting mod from FNV-FO3 - Snake/Quiet Sat May 04, 2019 12:08 am | |
| maybe use FNVedit and check if the facemask record are flag as HELMET ... is very rare you still can see the head of the vanilla |
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| Subject: Re: Texture bug converting mod from FNV-FO3 - Snake/Quiet | |
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| | | | Texture bug converting mod from FNV-FO3 - Snake/Quiet | |
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